I believe you already fixed this, but I'll post this anyway

I moved the try/finally block inside the visibility check in drawHand() function, CircularGauge.java(1010). That makes sure the call to resetTransform() doesn't crash.
Code: Select all
public void resetTransform() {
if (restoreCount>0)
canvas.restoreToCount(restoreCount);
}
![]() | Yeray Alonso Development & Support Steema Software Av. Montilivi 33, 17003 Girona, Catalonia (SP) |
![]() ![]() ![]() ![]() ![]() ![]() |
Please read our Bug Fixing Policy |